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There are 15 waves per map and there isn't much ribbon repetition. In Clash in the Clouds, those blue ribbons tempt you to experiment - luring enemies to ledges so you can knock them out of bounds with Undertow, or kiting your adversaries through knots of crow and fire traps when you're denied other means.
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When the going got tough in the main game, it was too easy to fall back on familiar combinations - Shock Jockey and a souped-up shotgun, for example, or Bucking Bronco and a hand cannon. More importantly, they get you playing around with weapons and vigors in a way that BioShock Infinite didn't. Blue ribbons are optional, but they give you a bonus, not to mention an actual blue ribbon that hangs under a painting of the arena back in the central hub. Sometimes you're asked to kill enemies in a certain amount of time, or without taking damage, or with specific weapons and vigors only, or perhaps while zoomed in using scoped weapons.
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If that sounds rather basic, it's elevated by another twist - blue ribbon challenges, which set you a secondary objective to complete for each wave. Finishing off enemies in creative ways earns points and cash - points go towards fighting your way up a leaderboard, while cash can be ploughed into weapon and vigor upgrades at the hub area you visit between waves. Me? I loved the combat in Infinite, so this should be right up my street.Ĭlash in the Clouds is a wave-based arena game, then, where Booker and Elizabeth - now rather mute - team up to see off increasingly devilish combinations of enemies over four maps that have been modelled on, but not directly lifted from, familiar sections of Columbia. If you endured rather than enjoyed the fighty bits of BioShock Infinite, then you might prefer just to look up the secret stuff on YouTube. That will come in two parts, the first of which is called Burial at Sea and should be out later this year, and it's there that your dreams will really come true - Booker's a private dick, Elizabeth's a dame with a problem, the two haven't met before, and did I mention it takes place in Rapture before the fall? The fact I'm not making this up is extremely cool.īefore that, though, there's Clash in the Clouds, a five-dollar stopgap that promises a little bit of fan service around the edges, but which is mostly a set of challenges that aim to bring the best out of Infinite's combat, unrelated to the main game except through shared assets and mechanics.
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First things first: this is not the story-driven new BioShock Infinite adventure for which you were probably hoping.
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